Graphics Programs Reference
In-Depth Information
18. Now we must select the four faces inside the circular shape we just created, go to
Front View ( View → Front or press Numpad 1 ), switch to Face Selection Mode
( Ctrl + Tab , Face ), and perform some successive extrusions. The first extrusion must
be moved 0.15 units along the normal (don't press Esc after extruding, just move it
along the normal). The second extrusion must be moved 0.5 units along the normal,
the third extrusion must be moved 0.04 units along the normal, and finally, the
fourth extrusion must be moved 0.04 units along the normal.
19. With the extrusions in place, let's select the first ring (the one we created on the
body) and scale it up to properly shape the eyestalk, then coninue with the second
ring, leave the third unscaled, and scale the fourth and fifth to get a nice ball in the
ip of the eyestalk, for the eye itself. The purpose is to get a nice, curvy, shape for
the eyestalks.
 
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