Graphics Programs Reference
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The second round of tweaks will be just about the same as the first one, with the
excepion that this ime we must concentrate on sculping out some more ine
detail.
16. The first part will be to work on the foot (tail), to get a stronger curve down from the
upper part of the body into the thick border that the snail has, because of the way
it ataches to surfaces; then we work out adding some more curvature to the sunk
part of the middle of the body. Finally, we just refine some more the flat aspect that
the head must have. A screenshot is here to help us know where we are heading to:
This will get us the finished shape for the body. Now we just need to go into
modeling the eyestalks and the tentacles.
17. To m To d e l t h e e y e s t a l k s , w e m u s t s w i t c h t To Right View ( View → Right or press
Numpad 3 ), select the four edges surrounding the vertex on the top-left-hand
corner of the group of faces in the center of the face, then use the Subdivide tool
and tweak the newly created verices to form a circular shape around the interior
vertex. Let's take a look at the following screenshot to see the desired result:
 
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