Graphics Programs Reference
In-Depth Information
If Discombobulator seems to be adding no geometry to faces that are selected
in the object, it is because the normals of those faces are inverted. To resolve
it simply go into Edit Mode , select the faces with the problem and flip the
normals by going to Mesh → Normals → Flip ( W → Flip Normals ). Noice that
Discombobulator can reset its values when undoing the previous modiicaion,
so it may be necessary to re-enter the right values.
This will give us a nice, rich geometry addiion to the surface of our ship, which seen
from far enough can appear like a very elaborated model.
It's quite likely that there are some fragments of the mesh added by
Discombobulator loaing outside the face.
17. To s To l v e t h a t w e j u s t g To i n t To Edit Mode and select and delete those fragments; a
very useful selecion command to use when having so much geometry is the Select
Linked command (hover your mouse pointer over the fragment and hit the L key).
To g e t t h i s d e t a i l e d m To d e l b a c k i n t To B l e n d e r 2 . 5 0 w e n e e d t To p e r fo r m t h e s a m e t r i c k
of saving the file and then appending the object from the other instance of Blender .
18. Save the file in Blender 2.49b as motherShip-detailed.blend , go to Blender
2.50, choose File → Append , and perform the same operaion as we did before. Be
advised that this ime there can be more than one object in the ile saved by Blender
2.49b, so we must look beforehand for the name of the mesh with all the details
added. As before, make sure that you are appending the object, not linking it—make
sure the Link checkbox is disabled in the left-hand side region of the File Browser
in Blender 2.50.
The possibility of moving data so easily between different versions of Blender
(even so much different as 2.50 vs. 2.4x series) is one of the nicest things the
applicaion has. It is allowed by the ile format of Blender using a technology
that kind of self describes the file content and structure; that way any Blender
version can know what data from the file it can load and just ignore the parts
that it doesn't understand. In this case, mesh data is 100% understandable
between these versions, so we can move it freely without worrying at all.
Note, though, that there are types of data that are not 100% compaible
between versions.
 
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