Graphics Programs Reference
In-Depth Information
F Influence panel:
Color: Disabled
Normal: Enabled, -0.01
Warp: Enabled, 0.07
11. The first texture is ready; now let's go for the second one. Select the second slot
from the textures list, add a new texture, set its name to rings , its type to Marble ,
and set it as follows:
F Marble panel:
Wave type: Tri
Size: 0.6
Depth: 4
Turbulence: 8.0
F Mapping panel:
Coordinates: UV
Layer: UVTex
Size: 1.0 X, 32.0 Y, 1.0 Z
F Influence panel:
Color: Enabled, 1.0
Normal: Enabled, 0.1
12. As this texture requires a ramp as well, let's go to the Colors panel, enable the
Ramp opion, change the Interpolation to Ease , and set it as follows (remember
to use the Add buton to insert new color stops):
F Color Stop 1:
Posiion: 0.0
Color: 0.044 Red, 0.008 Green, 0.008 Blue
Alpha: 0.97
F Color Stop 2:
Posiion: 0.737
Color: 0.078 Red, 0.06 Green, 0.053 Blue
Alpha: 1.0
 
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