Graphics Programs Reference
In-Depth Information
F
Influence panel:
Color: Disabled
Normal: Enabled, -0.01
Warp: Enabled, 0.07
11. The first texture is ready; now let's go for the second one. Select the second slot
from the textures list, add a new texture, set its name to
rings
, its type to
Marble
,
and set it as follows:
F
Marble panel:
Wave type: Tri
Size: 0.6
Depth: 4
Turbulence: 8.0
F
Mapping panel:
Coordinates: UV
Layer: UVTex
Size: 1.0 X, 32.0 Y, 1.0 Z
F
Influence panel:
Color: Enabled, 1.0
Normal: Enabled, 0.1
12. As this texture requires a ramp as well, let's go to the
Colors
panel, enable the
Ramp
opion, change the
Interpolation
to
Ease
, and set it as follows (remember
to use the
Add
buton to insert new color stops):
F
Color Stop 1:
Posiion: 0.0
Color: 0.044 Red, 0.008 Green, 0.008 Blue
Alpha: 0.97
F
Color Stop 2:
Posiion: 0.737
Color: 0.078 Red, 0.06 Green, 0.053 Blue
Alpha: 1.0