Graphics Programs Reference
In-Depth Information
The purpose of this modiicaion is geing each successive ring in the spiral touching nicely
the one it wraps around. It will be clearly visible when the Subdivision Surface Modifier
gets applied, later in the project.
13. Now let's again enable the eye icon in the hook and array modifiers for the shell
object to get the tweaked shell as shown.
14. It's also a good ime to perform a correcion on normals: Select all the verices and
go to Mesh → Normals → Recalculate Outside ( Ctrl + N ).
 
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