Graphics Programs Reference
In-Depth Information
You Ready To Go Gung HO?
A Hotshot Challenge
As said before, there are lots of ways to improve the result achieved in this project.
Let's indicate a few:
F Get the character to perform his walk along a path, instead of doing it on the
same place.
F Animate the head to give it a more natural and a less roboic look.
F Add more complex controls to the rig, such as a mechanism to control the
orientaion of the knees and elbows.
F The armature can be improved for the animator by using custom objects for the
bones. This way, the animator can work with nice visual widgets, instead of the
common shape of bones.
F A very good exercise would be to set up a project in which the character and the
rig live in a library ile and the actual animaion is performed on another ile using
Blender's link mechanism to reuse the character and armature from the library file.
 
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