Graphics Programs Reference
In-Depth Information
Objective Complete - Mini Debriefing
This task was very short: Just creaing a base breakdown pose and then adding its mirrored
duplicate on another frame of the walk cycle.
The purpose of the breakdown poses that we created is to create a believable transiion
between the key poses added iniially. In this case, for the walk cycle we just needed to
perform some minor tweaks from the default transiion that Blender was generaing.
Animation Tweaks
We'll work on adding a couple of tweaks to our animaion and discuss a bit about further
improvements that can be done but are not covered in this project.
Engage Thrusters
1. Let's set the frame of the scene to 6 and switch to Right View ( View → Right ).
2. Now let's select the spine1 bone and move it down -0.03 units ( G key, Z key, then
type -0.03 ) to give some emphasis to the lowering movement of the torso while
going from the pose in frame 1 to the one in frame 11. As this tweak affects the left
foot, let's make sure that it gets corrected to look horizontal, as it must be.
3. Now let's go to frame 16, select the spine1 bone and move it 0.02 units along the
Z axis ( G key, Z key, then type 0.02 ); this will again create some emphasis on the
movement of the torso, this ime upwards.
4. Coninue the tweaking by going to frame 26 and moving the spine1 bone around
-0.03 units along the Z axis ( G key, Z key, then type -0.03 ).
5. Let's also apply the rising of the torso, this ime on frame 36. Make sure to check
if a foot gets an unwanted effect from the torso tweak and correct it appropriately.
At this point, we have quite a nice animaion of our character having a nice in-place walk.
The process was quite straighforward and Blender ofered us everything we needed for
creaing the enire scene.
Objective Complete - Mini Debriefing
This last task was about adding a small touch of reinement to the animaion of the torso;
the idea behind this is that some bones of the armature must get extra atenion and be
further reined to improve the overall look of the acion.
 
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