Graphics Programs Reference
In-Depth Information
11. Let's add more detail to the long part of the ship; locate the longest edges of the
mesh (running from the side of the ip into the side and back of the ship), then
start the
Loop Cut and Slide
tool (
Ctrl + R
) and create three more edge loops
that run across those long edges (to increment the number of edge loops to add,
scroll the mouse wheel while using the tool); these new edge loops will not only
run across the side of the ship, but also up and across the bridge. This is caused
by the paricular way the faces of our model are organized. Name the object as
motherShip
and save the file.
Now it's ime to open good old Blender 2.49b and use it for populaing some
geometry on the surface of our ship, but without having to create all that geometry
by hand.
Start by deleing the default cube, and coninue by appending the
motherShip
object from the
space-scene.blend
ile.
12. To d o t h a t g o t o
File → Append
or
Link
, locate the
space-scene.blend
ile
on your system and click on it. Now Blender will show all the data that the file is
holding, organized in folders according to its type. Let's click on the
Objects
folder
and then on the
motherShip
object name; to perform the append make sure that
Append
is selected in the header at the botom of the window and click on the
Load Library
buton. A copy of the object will be created at the current scene. If
the appended object doesn't appear, look for it in the layers that are turned off.
13. Now we need to do a verical split of the 3D View by right-clicking on the horizontal
line that separates the 3D View from the
Buttons
window, selecing
Split Area
and
then clicking inside the 3D View to perform the split.
14. Change the 3D View at the right-hand side to a
Scripts Window
(not the
Text
Editor
) and load the
Discombobulator
script, located at
Scripts → Mesh →
Discombobulator
; the script interface will appear on the
Scripts Window
, ready to
be configured and applied on the object that is selected in the 3D View on the left-
hand side.
Before applying the Discombobulator we're going to select the faces that we want to
be afected by the operaion.
15. In
Edit Mode
, switch to
Face Select Mode
, select all faces and then deselect the
faces on the front and side of the bridge (not the whole extrusion, just the upper
part) since these faces are supposed to hold the window to see outside. It is also
recommended to deselect the faces with a shape that looks too much like a triangle,
since those could cause the Discombobulator script to generate some not-so-nice
geometry.
16. The coniguraion for the Discombobulator is as follows:
F
Deselect
Make Protrusions
(upper left-hand side), check
Only Selected
Faces
(middle left-hand side)