Graphics Programs Reference
In-Depth Information
10. To c r e a t e t h i s ro w, l e t ' s s t a r t b y p a n n i n g t h e v i e w t To s e e t h e Render Layers node,
then add an ID Mask node ( Add Convertor ID Mask ), connect the IndexOB
output of the Render Layers node to the ID value input of the ID Mask , then set
the Index parameter to 1 (the ID of the atmosphere object). Now add a Blur node
( Add Filter Blur ), connect the Alpha output of the ID Mask to the Image
input of the Blur , and set the type of blur to Fast Gaussian and the X and Y radii to
20 .
Finally, let's add an RGB Curves node ( Add Color RGB Curves ), connect the
Image output of the Blur node to the Image input of the RGB Curves node, and set
the curve for the "C" channel, as shown in the previous screenshot. Let's remember
that the Image output of the RGB Curves node is the output that will be connected
to the "A1" and "A2" rows of nodes.
 
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