Graphics Programs Reference
In-Depth Information
10. To c r e a t e t h i s ro w, l e t ' s s t a r t b y p a n n i n g t h e v i e w t To s e e t h e
Render Layers
node,
then add an
ID Mask
node (
Add
→
Convertor
→
ID Mask
), connect the
IndexOB
output of the
Render Layers
node to the
ID value
input of the
ID Mask
, then set
the
Index
parameter to 1 (the ID of the atmosphere object). Now add a
Blur
node
(
Add
→
Filter
→
Blur
), connect the
Alpha
output of the
ID Mask
to the
Image
input of the
Blur
, and set the type of blur to
Fast Gaussian
and the
X
and
Y
radii to
20
.
Finally, let's add an
RGB Curves
node (
Add
→
Color
→
RGB Curves
), connect the
Image
output of the
Blur
node to the Image input of the
RGB Curves
node, and set
the curve for the "C" channel, as shown in the previous screenshot. Let's remember
that the
Image
output of the
RGB Curves
node is the output that will be connected
to the "A1" and "A2" rows of nodes.