Graphics Programs Reference
In-Depth Information
Objective Complete - Mini Debriefing
This task was just about performing a few miscellaneous tasks that will get our scene ready
for the composiing setup that we'll be creaing in the next task.
We started by performing some general scene coniguraion by seing up the World opions
and the Render Layers. Then we switched to the Node Editor and created a template for a
group of nodes that will be used in the final setup.
Classified Intel
This ime we worked on creaing three Node Groups, which is a very nice way of "packaging"
some nodes into a "group" node. This has the obvious advantage of giving the setup the
appearance of being simpler than it actually is. But there is a more powerful reason to create
node groups—the ability to reuse them later, both in the current file and in other files.
Node groups are saved as datablocks that can be browsed when using the Append or Link
command, which helps a lot when we want to "copy" some funcionality from a previous
node setup or even to have a nicely organized and helpful library containing groups of nodes
for doing common tasks.
Compositing
The scene is fully set up and ready for the final task— compositing . If we render the scene as
it currently is, the result will be quite boring, but the good news is that we can take it to the
next level by applying some nice composiing love.
Engage Thrusters
Now we can start building the real setup. Let's start with the "A" group of nodes:
 
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