Graphics Programs Reference
In-Depth Information
Falloff: Inverse Square
Distance: 25.0
This Layer Only: Enabled
Specular: Disabled
Diffuse: Enabled
F Spot Shape panel:
Size: 45º
Blend: 0.15
F No Shadow ( Shadow panel)
Noice that this ime we use a spot lamp to get some blending efect from its cone
shape. Noice also that the energy value seems to be higher than the one for the
key light, but that's because area lamps are very sensiive to their energy value, so in
reality the 'key' (area) lamp will have a stronger effect than the 'fill' (spot) one. The
role of the ill light is to give a sot lighing to the area that the key light will not be
afecing.
5. To inish the lighing setup, let's add another Spot Lamp ( Add Lamp Spot )
and set its object properies as follows ( Object tab in the Properties Editor ):
F Name: rim
F Transform panel:
Locaion: -1.43 X, 6.85 Y, -4.31 Z
Rotaion: 121.85º X, -6.75º Y, 187.66º Z
F Layers: 1 (disable any other layer, Relations panel)
6. The lamp properies ( Object Data tab in the Properties Editor ) must be set as
follows:
F Lamp panel:
Color: 0.067 Red, 0.105 Green, 0.218 Blue
Energy: 100.0
Falloff: Inverse Square
Distance: 25.0
This Layer Only: Enabled
Specular: Disabled
Diffuse: Disabled
 
Search WWH ::




Custom Search