Graphics Programs Reference
In-Depth Information
Rotaion: -90.1º X, 30.604º Y, 80.551º Z
F Layers: 1 (disable any other layer) ( Relations panel)
2. Ater seing the Object properies of the key lamp, let's go to the Object Data tab
of the Properties Editor and set the lamp properies as follows:
F Lamp panel:
Color: 1.0 Red, 0.85 Green, 0.63 Blue
Energy: 0.1
Distance: 30.0
Gamma: 1.0
This Layer Only: Enabled
Specular: Enabled
Diffuse color: Enabled
F Area Shape panel:
Shape: Square
Size: 2.0
F No Shadow ( Shadow panel)
What we did was set up a basic area lamp, using a low energy value (it's very close
to the planetEarth object) and a warm color. We also enabled the This Layer Only
opion to get it to afect only the planetEarth object. This light will be the main
one in our setup, thus the name 'key'.
3. Now let's add the second light of the setup; go to Add Lamp Spot , then go to
the Object tab of the Properties Editor and set it as follows:
F Name: fill
F Transform panel:
Locaion: 7.62 X, -2.98 Y, 0.66 Z
F Rotaion: 85.35º X, -0.832º Y, 68.705º Z
F Layers: 1 (disable any other layer, Relations panel)
4. For the lamp properies, let's go to the Object Data tab in the Properties Editor
and adjust the seings as follows:
F Lamp panel:
Color: 0.067 Red, 0.106 Green, 0.218 Blue
Energy: 0.6
 
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