Graphics Programs Reference
In-Depth Information
Rotaion: -90.1º X, 30.604º Y, 80.551º Z
F
Layers: 1 (disable any other layer) (
Relations
panel)
2. Ater seing the
Object
properies of the key lamp, let's go to the
Object Data
tab
of the
Properties Editor
and set the lamp properies as follows:
F
Lamp panel:
Color: 1.0 Red, 0.85 Green, 0.63 Blue
Energy: 0.1
Distance: 30.0
Gamma: 1.0
This Layer Only: Enabled
Specular: Enabled
Diffuse color: Enabled
F
Area Shape panel:
Shape: Square
Size: 2.0
F
No Shadow (
Shadow
panel)
What we did was set up a basic area lamp, using a low energy value (it's very close
to the
planetEarth
object) and a warm color. We also enabled the
This Layer Only
opion to get it to afect only the
planetEarth
object. This light will be the main
one in our setup, thus the name 'key'.
3. Now let's add the second light of the setup; go to
Add
→
Lamp
→
Spot
, then go to
the
Object
tab of the
Properties Editor
and set it as follows:
F
Name: fill
F
Transform panel:
Locaion: 7.62 X, -2.98 Y, 0.66 Z
F
Rotaion: 85.35º X, -0.832º Y, 68.705º Z
F
Layers: 1 (disable any other layer,
Relations
panel)
4. For the lamp properies, let's go to the
Object Data
tab in the
Properties Editor
and adjust the seings as follows:
F
Lamp panel:
Color: 0.067 Red, 0.106 Green, 0.218 Blue
Energy: 0.6