Graphics Programs Reference
In-Depth Information
Now that we have a clear idea of what we're going to create, along with the way to organize
our objects, it's ime to ire up Blender 2.50, save the ile with the proper ile name and start
the ride.
Modeling the mother ship
What we'll be doing first is create the model for the mother ship. This model will need some
work to define its general shape; however, the hard part of it will be taken care of by a very
useful script bundled with Blender 2.49b. We'll start working with Blender 2.50, and indicate
explicitly when to switch to Blender 2.49b.
Prepare for Lift Off
The modeling of the actual ship is going to be done by free modeling, without using any
blueprint on the viewport; that said, it's important to emphasize that it doesn't mean we
should work without having a clear idea of what to model, so it's best to have a sketch of the
model:
 
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