Graphics Programs Reference
In-Depth Information
Remember to save the high-resoluion version of the images, and put them in the
tex
folder,
inside the project's main folder.
We will also need to use Gimp to perform the preprocessing of the textures, so let's make
sure to have it installed. We'll be working with version 2.6.
Preprocessing the Textures
The textures we downloaded are quite good, both in resoluion and in the way they clearly
separate each aspect of the shading of the earth. There is a catch though—using the clouds,
elevaion, and water/land textures as they are will cause us a lot of headache inside Blender.
So let's perform some beter basic preprocessing to get inalized and separated maps for
each channel of the shader that will be created.
Engage Thrusters
For each one of the textures that we're going to work on, let's make sure to get the previous
one closed to avoid mixing the wrong textures.
Clouds Map
1.
Drag the
EarthClouds_2500x1250.jpg
image from the
tex
folder into the
empty window of Gimp to get it loaded.
Now locate the
Layers
window and right-click on the thumbnail of the
Background
layer, and select the entry labeled
Add Layer Mask...
from the menu. In the dialog
box, select the
Grayscale copy of layer
opion. Once the mask is added to the layer,
the black part of the texture should look transparent.
If we take a look at the image ater adding the mask, we'll noice the clouds seem
to have too much transparency. To solve this, we will perform some adjustment
directly on the mask of the layer.
2.