Graphics Programs Reference
In-Depth Information
In our final image, we will get very nice effects, such as the volumetric effect of the
atmosphere that we can see round its rim, the strong highlight of the sun when rising over
the rim of the earth, and the very calm, bluish look of the dark part of the earth when lit by
the moon.
Why Is It Awesome?
With this project, we are going to understand how important it is to have good textures
to work with. Having the right textures for the job saves lots of ime when producing a
high-quality rendered image.
Not only are we going to work with some very good textures that are freely available on the
Internet, but we are also going to perform some hand tweaking to get them tuned exactly
as we need them. This way we can also learn how much ime can be saved by just doing
some preprocessing on the textures to create finalized maps that will be fed directly to the
material, without having to resort to complex tricks that would only cause us headaches.
One of the nicest aspects of this project is that we are going to see how far we take a very
simple scene by using the compositor in Blender. We are definitely going to learn some
useful tricks for composiing.
Your Hotshot Objectives
This project will be tackled in five parts:
1. Preprocessing the textures
2. Object setup
3. Lighing setup
4. Composiing preparaion
5. Composiing
Mission Checklist
The very key for the success of our project is geing the right set of quality images at a
suiciently high resoluion. Let's go to www.archive.org and search for www.oera.
net/How2.htm on the 'wayback machine'. Choose the snapshot from the Apr 18, 2008
link. Click on the image itled Texture maps of the Earth and Planets . Once there, let's
download these images:
F Earth texture natural colors
F Earth clouds
F Earth elevaion/bump
F Earth water/land mask
 
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