Graphics Programs Reference
In-Depth Information
Let's take a look at a nice screenshot of our interacive walkthrough:
You Ready To Go Gung HO?
A Hotshot Challenge
There are a few more ways to improve the end result of this project. A few suggesions are:
F We could create a more complex model of the building, the floor, and the fence.
Also, adding diferent kinds of trees and scatering them around the grass would
help.
F Seing some objects in the scene to be "actors" would allow us to use the physics
simulator to get a more realisic feeling in the navigaion, including the possibility of
avoiding the camera passing through objects. Tip: When using physics, don't use the
dLoc property of the moion actuator, instead use linV .
F The baked textures are quite simple, but we can use the texture paining
funcionality in Blender to add some random variaion to the lightmaps, thus
improving the final look.
F The navigaion mode can be greatly improved by using the orientaion of the camera
instead of just moving along the local Y axis of the base object. Noice, though, that
this would certainly require big changes from what we did here.
F Deinitely, the ulimate challenge would be to create a bigger scene, having more
than one building, to the point that it would look much more like a real video game,
and including all the previous ideas for improvement.
 
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