Graphics Programs Reference
In-Depth Information
For the energy shield, we're going to use a moderately complex shader, which includes some
ramps and a few textures. Since this shield is the most atracive element in the whole scene,
we're going to learn how to have a total control on the impacts that it receives, using a group
of lamps.
Finally, we'll be working on the composiing of the Final Scene, separaing objects in
RenderLayers and creaing a moderately complex setup that will add some efects such as
glow and perform certain color manipulaions to give a beter look to the render.
Why Is It Awesome?
This project will help us learn some basic, but very cool techniques that can add more visual
richness to our work; we'll also learn to efecively use some tools available in Blender 3D
that are not so well known.
In the modeling area, we're going to learn how to use a very nice script for populaing
procedurally generated geometry on an object; this is very useful for giving visual richness to
objects that must look complex, but will not be seen closely by the viewer. On the other part,
we'll look at a way of efecively using the Proportional Edit , which will help us to form a nice,
curvy shape for one of our models, without having to manually tweak every single vertex.
For the shading part, we'll be creaing a basic rusty-metal shader, using just procedural textures.
We'll also apply a very common technique to get nice looking relecions by using a texture.
Last, but not least, the composiing techniques that we'll work with are quite a few: creaing a
nebula look from just a few dots, adding surrounding glow to an object, and enhancing colors,
contrast, and brightness in an image. These techniques are quite useful since they allow us
to drasically afect the look of a rendered image without having to re-render it; they're also
useful to perform some types of correcions in a very friendly and controlled way.
Your Hotshot Objectives
Our work can be summarized in seven aciviies, as follows:
1. Modeling the mother ship.
2. Modeling the space fighter.
3. Shading the space fighter.
4. Modeling and shading the planet.
5. Creaing the nebula background.
6. Assembling and organizing the final scene.
7. Composiing the inal scene.
 
Search WWH ::




Custom Search