Graphics Programs Reference
In-Depth Information
21. Let's go to the
Material
tab in the Properies Editor, select the
bricks
material,
and set it as follows:
F
Diffuse color: 0.0 Red, 0.0 Green, 0.0 Blue (Diffuse panel)
F
Shadeless: Enabled (Shading panel)
22. Then let's go to the
Texture
tab, add a new texture, set its name as
bricksDiff
,
its type as
Image or Movie
, and select the
Bricks.jpg
image from the drop-down
list in the
Image
panel; then set it as follows:
F
Mapping panel:
Coordinates: UV
Layer: diffBricks
F
Influence panel:
Color: Enabled
Blend: Add
23. Now let's add a second texture datablock, name it
bricksBake
, set its type
as
Image or Movie
, and select the
bake-building.tga
image from the
drop-down list in the
Image
panel. Set it as follows:
F
Mapping panel:
Coordinates: UV
Layer: bake
F
Influence panel:
Color: Enabled
Blend: Muliply
24. Then go to the
Material
tab, select the
frames
material, and enable the
Shadeless
opion for it (Shading panel). This material will not use image
textures, since it's enirely black.
25. The last step is seing the
windows
material. Select it from the materials list in
the
Material
tab, then set its diffuse color to fully black, and enable the Shadeless
opion (Shading panel).
26. Then go to the
Texture
tab, add a new texture, change its name to
windowsBake
,
set its type to
Image or Movie
, select the
bake-building.tga
image from the
drop-down list in the
Image
panel, and set it as follows:
F
Mapping panel:
Coordinates: UV