Graphics Programs Reference
In-Depth Information
21. Let's go to the Material tab in the Properies Editor, select the bricks material,
and set it as follows:
F Diffuse color: 0.0 Red, 0.0 Green, 0.0 Blue (Diffuse panel)
F Shadeless: Enabled (Shading panel)
22. Then let's go to the Texture tab, add a new texture, set its name as bricksDiff ,
its type as Image or Movie , and select the Bricks.jpg image from the drop-down
list in the Image panel; then set it as follows:
F Mapping panel:
Coordinates: UV
Layer: diffBricks
F Influence panel:
Color: Enabled
Blend: Add
23. Now let's add a second texture datablock, name it bricksBake , set its type
as Image or Movie , and select the bake-building.tga image from the
drop-down list in the Image panel. Set it as follows:
F Mapping panel:
Coordinates: UV
Layer: bake
F Influence panel:
Color: Enabled
Blend: Muliply
24. Then go to the Material tab, select the frames material, and enable the
Shadeless opion for it (Shading panel). This material will not use image
textures, since it's enirely black.
25. The last step is seing the windows material. Select it from the materials list in
the Material tab, then set its diffuse color to fully black, and enable the Shadeless
opion (Shading panel).
26. Then go to the Texture tab, add a new texture, change its name to windowsBake ,
set its type to Image or Movie , select the bake-building.tga image from the
drop-down list in the Image panel, and set it as follows:
F Mapping panel:
Coordinates: UV
 
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