Graphics Programs Reference
In-Depth Information
F Influence panel:
Color: Enabled
Blend: Muliply
We can go to the 3D View and set the shading method to GLSL ( Display panel in the
Properties sidebar) to see how the object looks with the material applied. It'd also be
good to save our file now.
Fence
62. Let's switch to Object Mode , select the fence object, and then go into Edit Mode
for it.
63. Then we must switch to Edge select mode and select the four verical edges in the
corners of the fence. Once selected, let's go to Mesh → Edges → Mark Seam .
64. Now go to the UV/Image Editor and open ( Image → Open ) the image
Bricks.jpg . If the image doesn't show up in the editor, let's go to the
drop-down list in the header and pick it from the list.
65. Once the image appears, let's go to the 3D View, select all the verices of the
fence object and go to Mesh → UV Unwrap... → Unwrap . The UV layout
will appear in the UV/Image Editor with the four faces put one "above" the other.
66. Let's now select all the verices of the UV layout and scale them up by a factor of 21 .
67. Let's also go to the Object Data tab in the Properies Editor, change the name
of the UVTex UV layer to diff , and add a new UV layer named bake .
Once again, we need a new image for the bake.
68. Let's go to Gimp, create a new image of 128 x 128 pixels in size, and save it as
bake-fence.tga in the tex folder. Don't forget to close the image.
69. Back in Blender, let's load this image in the UV/Image Editor ( Image → Open ), then
make sure that the acive UV layer is the second one ( bake ), and the image shown
in the UV/Image Editor is bake-fence.tga . Go to the 3D View, select all verices,
and perform a Smart Project unwrap ( Mesh → UV Unwrap... → Smart Project ),
for the Island Margin parameter ( Tool Shelf sidebar), let's use 0.12 .
70. Now it's ime to go to the Render tab in the Properies Editor, locate the Bake
panel, and click on the Bake buton.
Now that the render result is baked into our image, let's save it over the original one
( Image → Save As , in the UV/Image Editor) and then go to Gimp to give it some
final touches.
 
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