Graphics Programs Reference
In-Depth Information
36. Now let's go to Gimp and open the bake-grass.tga image. Once it's loaded, let's
go to Filters → Blur → Selective Gaussian Blur , set the Blur radius to 10 and the
Max. delta to 100 , and then click on OK .
37. Finally, we just need to apply a color adjustment. To do that, go to Colors → Curves
and set the curve as shown in the following screenshot:
The purpose of the curve is just to increase the contrast of the lightmap, so that
the final result will look very nice.
38. Let's now save the image and close it, but remember to keep Gimp open.
39. Having modified the baked image, we need to reload it in Blender. Let's go to
Blender, make sure the bake-grass.tga image is the one being shown in the
UV/Image Editor and then go to Image → Reload to refresh it from the hard disk.
The ingredients to set up the material are ready (the diffuse and lightmap textures),
so let's go to the Material tab of the Properies Editor and create the material for
the grass object.
40. Add a new material, name it grass , and set it as follows:
F Diffuse color: 0.0 Red, 0.0 Green, 0.0 Blue (Diffuse panel)
F Shadeless: Enabled (Shading panel)
41. Then let's go to the Texture tab, add a texture, and name it as grassDiffuse .
Then set its Type as Image or Movie and select the grass.jpg image from the
drop-down in the Image panel. Other seings are as follows:
F Mapping panel:
Coordinates: UV
Layer: diff
 
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