Graphics Programs Reference
In-Depth Information
4. Shading the building.
5. Seing up the objects for the game engine.
6. Scriping.
Mission Checklist
This project is going to use some extra resources, so it's highly recommended that you
organize all the files in a separate directory and create a specific folder for the textures.
Let's create a folder in our system to hold the project and create a new folder inside it
named tex , which will be used to hold the texture files.
Now let's download the image textures. Go to http://blender-archi.tuxfamily.org
and click on the Textures link (on the left-hand side). We need to download the following
images and save them into the tex folder:
F Bricks ( Bricks secion)
F Cement floor ( Concrete secion)
F Grass ( Vegetation secion)
F Sky horiz 6 ( Horizontal maps secion)
F Dypsis ( Plants secion)
We must make sure to download the high-resoluion version of each image, and not the
thumbnail.
Apart from Blender, we will use Gimp to create some images as we need them through the
process and to apply a very useful filter on the baked ones. Be sure to have Gimp installed
and ready to use.
 
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