Graphics Programs Reference
In-Depth Information
A good exercise to start understanding it all is to use the Duplicate Linked ( Object → Duplicate
Linked ) command on any mesh object while in Object Mode, then switch to Edit Mode
and see that, although the object datablocks are independent (each one can have different
locaion, rotaion, and scale values), they share the same mesh datablock and thus ediing the
mesh would cause both the objects to be affected. Let's go ahead and try it; it's going to help
us understand this cool feature of Blender and, hopefully, start using it more efecively.
In the end, Blender's individual editors (Node Editor, Material tab of the Properies Editor,
UV/Image Editor, Text Editor, and so on) can be seen just as specialized editors for each type
of datablock that include an implicit mechanism of linking (referencing) from one datablock
to another.
Composing the Final Video
The last task in the project will be about taking the rendered images created in the previous
scenes and using the Video Sequence Editor to assemble them into a video. Even though
we'll not be using the advanced features of the Video Sequence Editor, this task will give us a
good idea of how to work with it efecively.
Prepare for Lift Off
Before doing anything, let's check that we have the intro.tga image and the sequence of
200 images for each one of the item1 , item2 , and item3 scenes in the appropriate places
in the hard disk.
Engage Thrusters
1.
Let's create a new empty scene in the demoreel.blend file and set its name to
video .
Then switch to the Video Editing screen (drop-down menu beside the Help item in
the main menu) to start adding the strips. Let's also make sure that the acive scene
for the Video Editing screen is "video". Let's take a look at the final result to have a
guide beforehand:
2.
 
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