Graphics Programs Reference
In-Depth Information
11. In order to organize the output from the rendering of each scene, let's go to the
Render tab in the Properties Editor and change the output path (Output panel) to
/tmp/render/seqs/item1/item1- ; this will cause the rendered sequence to be
writen into a separate folder, which will be of help later.
12. Next, we must repeat the same process as before, appending again the template
scene from the template.blend ile. This ime we are going to append the objects
fighterParent , fighterBody , and fighterStabliators from the fighter-
storm.blend file.
13. Since they are not a single object, we just need to clear the transformaions for the
fighterParent object by selecing it, clearing its locaion ( Alt + G ), its rotaion ( Alt
+ R ), and its scale ( Alt + S ).
14. Now we must delete the fighterParent object to get rid of the animaion curves
that could come with it in the appending process.
15. Finally, we select both the fighterBody and the fighterStabliators , place
the objects just over the shadow plane, make sure that the animaion frame is set
to 1, and duplicate the objects ( Object → Duplicate or press Shift + D and then
press Escape ). The duplicated objects must be named with the suffix -wire ; also
remember to select all the four child objects and parent them to the controller
object empty for this scene.
16. The scene must be named item2 . For the output path of the rendered sequence,
let's use /tmp/render/seqs/item2/item2- (remember to add C: at the
beginning and change forward slashes to back slashes if working on a Windows
operaing system). Don't forget to check for the object and its duplicate to be
associated only with layer 1 of the scene.
17. Once again, let's append the template scene from the template.blend file. Now
name it as item3 and then append the object datablock of the car that we created
in Project 3 , Construct a Car Using Modeling and Shading .
18. In case it's necessary, perform the usual transform clearing ( Object → Clear menu).
19. Next, let's check whether the object is correctly put over the shadow plane and the
animaion frame is set to 1. Coninue by duplicaing it and rename the duplicate by
adding the suffix -wire .
20. To g e t t h e wire material associated with the duplicated object, let's delete all the
material slots and then select the wire material from the drop-down menu with
the red sphere icon.
21. After that, we must select both objects, then the controller empty object, and
parent the objects to it ( Object → Parent → Set or press Ctrl + P ). If needed, let's
scale the controller empty object up or down in order to get the objects sized
correctly.
22. Then it's ime to make sure that the objects are associated only with layer 1 of the
scene, since that's the layer to be used by the appropriate render layer.
 
Search WWH ::




Custom Search