Graphics Programs Reference
In-Depth Information
11. In order to organize the output from the rendering of each scene, let's go to the
Render
tab in the
Properties Editor
and change the output path (Output panel) to
/tmp/render/seqs/item1/item1-
; this will cause the rendered sequence to be
writen into a separate folder, which will be of help later.
12. Next, we must repeat the same process as before, appending again the template
scene from the
template.blend
ile. This ime we are going to append the objects
fighterParent
,
fighterBody
, and
fighterStabliators
from the
fighter-
storm.blend
file.
13. Since they are not a single object, we just need to clear the transformaions for the
fighterParent
object by selecing it, clearing its locaion (
Alt + G
), its rotaion (
Alt
+ R
), and its scale (
Alt + S
).
14. Now we must delete the
fighterParent
object to get rid of the animaion curves
that could come with it in the appending process.
15. Finally, we select both the
fighterBody
and the
fighterStabliators
, place
the objects just over the shadow plane, make sure that the animaion frame is set
to 1, and duplicate the objects (
Object → Duplicate
or press
Shift + D
and then
press
Escape
). The duplicated objects must be named with the suffix
-wire
; also
remember to select all the four child objects and parent them to the
controller
object empty for this scene.
16. The scene must be named
item2
. For the output path of the rendered sequence,
let's use
/tmp/render/seqs/item2/item2-
(remember to add
C:
at the
beginning and change forward slashes to back slashes if working on a Windows
operaing system). Don't forget to check for the object and its duplicate to be
associated only with layer 1 of the scene.
17. Once again, let's append the template scene from the
template.blend
file. Now
name it as
item3
and then append the object datablock of the car that we created
in
Project 3
,
Construct a Car Using Modeling and Shading
.
18. In case it's necessary, perform the usual transform clearing (
Object → Clear
menu).
19. Next, let's check whether the object is correctly put over the shadow plane and the
animaion frame is set to 1. Coninue by duplicaing it and rename the duplicate by
adding the suffix
-wire
.
20. To g e t t h e
wire
material associated with the duplicated object, let's delete all the
material slots and then select the
wire
material from the drop-down menu with
the red sphere icon.
21. After that, we must select both objects, then the
controller
empty object, and
parent the objects to it (
Object → Parent → Set
or press
Ctrl + P
). If needed, let's
scale the
controller
empty object up or down in order to get the objects sized
correctly.
22. Then it's ime to make sure that the objects are associated only with layer 1 of the
scene, since that's the layer to be used by the appropriate render layer.