Graphics Programs Reference
In-Depth Information
When producing a reel, it is important to keep it short, which means just showing the
best work we have done and highlighing the aspects of it in which we are more skilled.
Since our reel will have the purpose of showing our modeling skills, the scenes won't have
a descripive text, just renders showing the structure of the meshes since it is the most
important aspect to show for a modeler.
Though simple, we will give some small touches to it so that it looks pleasant and modern.
This is important to show that, although the reel has a specific purpose, we have enough
understanding of CG in general to produce the complete objects from start to finish.
What Does It Do?
In this project, we are going to create a nice video that will serve as a first step towards
creaing a nice demo reel. Since we have already worked on some objects that mostly required
modeling work, we'll be creaing a reel showcasing modeling more than anything else.
We'll start by creaing a simple render showing some basic info about us, adding a litle
bit of sophisicaion by using a custom font. This render will serve as the intro and closing
image for the video. The reason to keep it simple is so that the person looking at it gets the
informaion easily and immediately, and also because what we want to showcase is our
model, and not our animaion skills.
For the objects that represent our modeling skills, we'll be creaing a basic studio setup to
give them a good-looking environment and to add a dash of quality to the demo reel. The
studio setup will be composed of world seings to get a nice sot gradient in the background
of the scene and a plane with special seings that will cause it to only be rendered in the
pixels where it is shadowed by an object above. Together, these two elements will produce
a very clean looking environment for the models. This environment will also require some
tweaking to get the objects rendered with lighing that looks good.
For the creaion of the scenes for each of the objects, we'll be using Blender's append
funcionality, which will save us lots of ime.
After rendering the individual image sequences for each object, we'll work with Blender's
Video Sequence Editor, which will prove how useful it can be to perform basic video ediing
tasks and also how helpful it is to have all these kinds of different editors available in the
same package.
 
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