Graphics Programs Reference
In-Depth Information
20. With the materials inished, it's just a mater of switching to Edit Mode for the
object, and selecing the patches that each material will be assigned to. The
assignments are as follows:
F tire material: The ires, roof posts, and the rear bumper
F glass material: The windshield, doors' windows, and the rear window
F rimMetal material: The rims for the wheels
F lights material: The headlights and brake lights
F carPaint material: The hood, the front fender (all its patch), and the
front bumper
Objective Complete - Mini Debriefing
The shading work didn't give us much trouble; the only complex material is carPaint ,
because it uses six basic materials in a node setup; though the individual materials in the
nodes aren't complex at all. It's notable how the final look of the carPaint material is
constructed by mixing the simpler materials in the node setup. We can now save the file
and take some ime to play with a few seings of the carPaint material to see how the
end result is built, step by step, by layering the material nodes in the setup.
Also noice how helpful it was to leave the patches for the mesh separated, since that meant
we could easily select them with the Select Linked tool when assigning the material to each
patch.
Simple Render Setup
To finish our project, we need at the very least, a basic scene to appreciate how our nice car
looks when rendered. However, before we do anything, remember that the shaders for the
car depend heavily on ray-traced relecions, so our basic scene is not going to get the most
out of them, though it will let us have a sense of how the finished car looks.
Engage Thrusters
1.
Our render setup will be very basic, we just need to add a circle from top view, and
scale it so that it is bigger than the car. Then perform an extrusion, press Escape ,
and scale it down a bit.
2.
Follow this with an extrusion and also move the extruded edges a bit downwards.
Then scale them down just slightly and finish by extruding and scaling the extruded
edges by a factor of 0.05. Finally, select the first circle of this mesh and extrude it
down a unit. Now move this simplisic plaform and posiion it just below the car.
This plaform will be let with the default material.
 
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