Graphics Programs Reference
In-Depth Information
14. Since this material also needs a texture, let's go to the Texture tab, add a new
texture, name it flecksB , and set it as follows:
F Type: Noise
F Mapping size: 1.0 X, 1.0 Y, 1.0 Z
15. Now that we have inished seing up specFlecksB , it's ime to add another mix
node to the setup, set its mixing mode to Screen , and connect the first Mix node
and the latest material node into the Color1 and Color2 inputs, in that order.
16. Add a fifth material node to the setup, create a new material, and name it as
Relect . Leave enabled only the opion for Diffuse on this node and select it
to set its properies as follows:
F Diffuse panel:
Color: 0.94 Red, 0.92 Green, 0.89 Blue
Intensity: 0.6
F Specular panel:
Shader type: Phong
Intensity: 0.5
Hardness: 8
F Mirror panel: enabled
Relecivity: 1.0
Fresnel: 2
Gloss amount: 0.95
This material has a subtle yellowish int and a low difuse intensity in order to look
darker. The specular seings and mirror relecivity give it a plain relecive look, as
seen in the preview of the material in the material node.
 
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