Graphics Programs Reference
In-Depth Information
14. Since this material also needs a texture, let's go to the
Texture
tab, add a new
texture, name it
flecksB
, and set it as follows:
F
Type: Noise
F
Mapping size: 1.0 X, 1.0 Y, 1.0 Z
15. Now that we have inished seing up
specFlecksB
, it's ime to add another mix
node to the setup, set its mixing mode to
Screen
, and connect the first
Mix
node
and the latest material node into the Color1 and Color2 inputs, in that order.
16. Add a fifth material node to the setup, create a new material, and name it as
Relect
. Leave enabled only the opion for
Diffuse
on this node and select it
to set its properies as follows:
F
Diffuse panel:
Color: 0.94 Red, 0.92 Green, 0.89 Blue
Intensity: 0.6
F
Specular panel:
Shader type: Phong
Intensity: 0.5
Hardness: 8
F
Mirror panel: enabled
Relecivity: 1.0
Fresnel: 2
Gloss amount: 0.95
This material has a subtle yellowish int and a low difuse intensity in order to look
darker. The specular seings and mirror relecivity give it a plain relecive look, as
seen in the preview of the material in the material node.