Graphics Programs Reference
In-Depth Information
16. Let's also take some ime to tweak the posiion of the rim's cover, so that it is
located properly over the ring of the rim.
17. To finish this part, let's just select the three patches forming the wheel, duplicate
them, and move them in the posiive direcion of the Y axis (right view) to put it just
below the back fender. To wrap it up, here's a screenshot showing the final result of
the front wheel:
Noice that the topology for the inner disc of the rim isn't exactly the best one (the shape
obtained with the Subdivision Surface modifier doesn't look very nice), but we are not going
to spend much ime on it, since it's a minor detail.
Objective Complete - Mini Debriefing
The procedure that we followed is quite straighforward. We began everything with a
circle having the appropriate number of verices, and then worked the three patches by
extrusions, scales, and moves. The ease with which we constructed this part of the car
model is because of the simple radial symmetry that it exhibits.
 
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