Graphics Programs Reference
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15. Then perform the same task, but this ime for the horizontal edges coming from
the left-hand side into the corner. When those edge loops are added, the corner of
the frame has a nice round bevel, but also looks quite sharp, which is exactly what
we need. This screenshot shows the frame after these edge loops have been added
close to the corners:
Let's take a closer look at the screenshot and find the other edge loops helping to
define the external corners of the frame, created using the Loop Cut and Slide tool.
16. Let's now take some ime to apply the same technique to the door and window.
Make sure that the finished patches of the door and its frame have their borders
touching perfectly to get this part of the model finished.
Before beginning our work on the second window, let's talk a bit about an easy way
to get the borders of two patches to match exactly. Since we have been modeling
using patches that have some free space between them, we now have to join their
borders, which is quite complicated to do by hand, vertex by vertex. Thankfully,
Blender ofers us a very neat opion to do some basic snapping, which is exactly
what we need now.
 
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