Graphics Programs Reference
In-Depth Information
In the previous screenshot, the space between patches can be seen clearly, which is
important in order to visualize what the posiion of this patch is, with respect to the
one next to it.
20. As you can see in the center of the image, there is a last, simple extrusion that must
be done and tweaked to help shape the place where the headlights will be.
The next step is to model the basic patches for the doors (without the glass panes
and their frames) and the thin strip of mesh that runs along the side of the roof,
shaping the bigger frame for the individual frames for the windows of the doors.
21. For the doors we will work in the right view. Start by duplicaing the three lower
edges (running verically) of the front fender that will be touching the inished
doors' patches. Move the duplicate a bit in the posiive direcion of the Y Axis and
then perform one extrusion. Move it to the right unil it is located where the irst
door must end, then duplicate it, and move it a bit to the right (just to separate the
two doors).
22. For the second door, we must perform two successive extrusions: The first one must
end where the lower part of the door starts running diagonally up and to the right-
hand side. The second extrusion's three verices must be tweaked manually so that
the triangle-like shape to finish the door is achieved. Apart from using the blueprint
for guidance, it is very useful to use the user view to rotate the model around and
check for any errors or whether some fine tweaking is necessary.
23. For the thin strip of faces running from the space between the windshield and the
irst door's window frame, and up along the side of the roof, let's start by duplicaing
one of the edges of the front fender and move it up a bit and rotate it to get it
aligned with the surface the strip must describe.
24. Coninue by performing three extrusions in the right view, placing the last one
according to the highest part of the windshield. Take some ime to tweak these
extrusions carefully, rotaing the view around and checking for the shape to be
well constructed.
 
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