Graphics Programs Reference
In-Depth Information
Engage Thrusters
We'll start the modeling by creaing the basic patches from which to work out the car;
remember the idea is to create a sketch first (using simple patches of mesh) so that we
can create the iniial shape very fast and later work out the joining and detailing. Let's
begin as follows:
1. Reset the posiion of the 3D Cursor ( View → Align View → Center Cursor and
View All or press Shift + C ) and add a Plane ( Add → Mesh → Plane ). Then go into
Edit Mode and move the cursor unil it's posiioned enirely on the right-hand side
of the Y axis (green line).
2. Now let's add a Mirror Modifier by going to the Modifiers tab of the Properties
Editor ; the Axis for mirroring must be set to X and the Clipping opion must be
enabled.
3. Next, let's work on Top View and move the two letmost verices of the plane that
we added, one by one, to be located where the Y axis intersects the hood of the car;
the other two verices must be located on the corners of the hood.
4. Since we performed these operaions in Top View , we cannot guarantee that the Z
axis value for each vertex is the correct one; to solve this we go on to work on the
Front View region, moving the verices only along the Z axis so that they follow the
background image correctly.
5. Next, we need to add a small bit of detail to this very basic hood shape by cuing
two edge loops using the Loop Cut and Slide tool ( Ctrl + R ), located in the Tool
Shelf sidebar ( View → Tool Shelf ). The first edge loop must be cut along the Y axis
(verically) and the second along the X axis (horizontally), since the operaion must
be performed in the Top View region). To inish this patch, just tweak the posiion of
the last verices added from the Right View to give them slight curvature, according
to the blueprint.
6. We coninue by adding a second patch, this ime located on the side of the hood.
The process is similar to what we did for the irst patch: Posiion the 3D Cursor
close to where the patch will be and add a plane (remember we are working in Edit
Mode), lower its size and then posiion each vertex to the correct spot according to
the Top View background image. Follow that by moving the verices only along the
Z axis (Front View) to get the inal form of the patch. Coninue by adding a couple
of edge loops (one verical and one horizontal, in the Top View) with the Loop Cut
and Slide tool and inish by tweaking the new verices so that the patch gets a nice
shape.
 
Search WWH ::




Custom Search