Graphics Programs Reference
In-Depth Information
Project 3
Construct a Car
Using Modeling and
Shading
The Internet is full of 3D car models with varied looks and styles. Quite a few users are fans
of this type of art and have big collecions of models that they themselves have created. If
we think about it, we can see that modeling a car is a very good opportunity to get a first
look at some basic ideas of topology, as well as get a nice model to work with at the same
ime; so, let's go pimp our own ride!
Mission Briefing
The project is about modeling a car without geing into much detail. We will pay special
atenion to the topology (structure) of the mesh, which is very important in case we want
to add fine details to the model later.
We will take this as an opportunity to try a method of modeling that can be very handy when
doing an iteraive process, since we will be creaing separated patches (groups of connected
polygons, not to be confused with patches from NURBS modeling) for the different parts of
the mesh. Our main concern at the beginning will not be handling a single, complex patch
of polygons; instead, we will be doing some very easy modeling with small patches and
keep the polygon count low most of the ime. This way, we can concentrate on what's most
important in the beginning: Topology and form.
The inal part of the modeling process is just learning how to sitch the diferent patches
correctly and get nice, coninuous surfaces when the subdivision surfaces modiier is applied
on the mesh.
 
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