Graphics Programs Reference
In-Depth Information
13. Let's also play a bit with the cloudShape object and its surrounding giant cube to
posiion them correctly for the camera. This is a good ime to save an incremental
version of the file and launch a render job to see how the scene is coming along.
Objective Complete - Mini Debriefing
This part was just about geing the objects in a common scene, correctly scaled and located
for an iniial render. The more complex part of it was organizing the objects in separate layers
and adding the corresponding lights to each layer.
Animating the Fighter Aircraft
At this point, we have the scene ready to be animated, which we will do right now. For
simplicity's sake we're only going to animate the aircrat and take the ime to understand
the steps involved in it. The purpose is to have the aircraft describing a soft arc while
passing around the storm cloud. The animaion of the aircrat is going to be done on the
fighterParent object.
Prepare for Lift Off
To get the 3D Viewport clean for work, it is recommended to turn off layer 2, and leave only
layer 1 enabled. We also need to split the 3D View to get a new window and set it to the
Graph Editor , to be able to edit the animaion curves that we are going to create. It's also
very useful to keep at hand the Properties for the object ( View → Properties ). Finally, set
the Start for the animaion to 1 and the End to 51 (Timeline editor, the one with the play and
record butons); this way, we can easily move to the beginning and the end, when needed.
Don't forget we are going to animate only the fighterParent empty object, and not the actual
mesh objects.
 
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