Game Development Reference
In-Depth Information
Configuring Decoda's run executable
In order for Decoda to execute your sandbox, we need to configure the Decoda project with
the following settings. You can access the project settings by navigating to Project | Set-
tings . Typically, we'll have Decoda run the Release version of the sandbox executable for
performance. Unless you need to debug the C++ sandbox code and Lua scripts at the same
time, it's advisable to run the Release version of your executable.
The configuration of new Decoda project debug settings
Note
Note the relative path for the release executable. The path that Decoda will execute is based
on the location of the .deproj file.
Remember that you have to build the Visual Studio solution before trying to debug with
Decoda.
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