Game Development Reference
In-Depth Information
Summary
New data sources for spatial analysis open many new opportunities to create interesting be-
haviors that allow agents to evaluate more than just a fixed perspective of the world. So far,
we've created just a few types of influence maps and haven't even begun to access their
data that affects the decision making. Even though changing our current agent's logic is left
to you, going forward, the examples shown so far already allow for many interesting scen-
arios to play out.
Looking back, though, we've progressed quite far from the simple moving capsules we cre-
ated in the earlier chapters. After adding system upon system to the sandbox, we can now
manage AI animations, steering-based movements, agent behaviors, decision making,
pathfinding, and a myriad of other AI facets. Even though we've only touched on each of
the topics lightly, the sandbox is now yours to mold and expand, as you see fit. Every lib-
rary the sandbox uses, as well as the sandbox itself, is open source. I eagerly look forward
to seeing what you're able to create from here. Cheers and best wishes!
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