Game Development Reference
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Scoring team influences
Now, we can create an influence map that represents each of the agent teams that are mov-
ing around the sandbox. From the sandbox's point of view, we will be using perfect know-
ledge of the situation to acquire the locations of each agent; this means that the system will
access the immediate location of every agent compared to the perception system that uses
last seen locations. While this data is certainly useful for decision making, be aware that
this is a form of cheating that agents use to query this influence layer.
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