Game Development Reference
In-Depth Information
Configuration
Configuring the influence map boils down to specifying a cell width, cell height, and any
boundary offsets. Even though the maximum size of the influence map is calculated auto-
matically based on the size of the navigation mesh, the boundary offset can be used to ex-
tend or contract the automatic calculation:
local influenceMapConfig = {
CellHeight = 0.5,
CellWidth = 1.0,
BoundaryMinOffset = minVectorOffset,
BoundaryMaxOffset = maxVectorOffset
};
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