Game Development Reference
In-Depth Information
Chapter 9. Tactics
In this chapter, we will cover the following topics:
• Generating layer-based influence maps
• Drawing individual influence map layers
• Learning about influence map modifiers
• Manipulating and spreading influence values
• Creating an influence map for agent occupancy
• Creating a tactical influence map for potentially dangerous regions
So far, our agents have a limited number of data sources that allow for spatial reasoning
about their surroundings. Navigation meshes allow agents to determine all walkable posi-
tions, and perception gives our agents the ability to see and hear; the lack of a fine-grained
quantized view of the sandbox prevents our agents from reasoning about other possible
places of interest within the sandbox.
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