Game Development Reference
In-Depth Information
Summary
Now that we've grounded our agents within their environment, limiting what they can see
and hear, and adding a layer of team-based communication, we can start building up more
believable and strategic choices for them. Going forward, we can start building up tactics
and influencing how our agents choose to move throughout the environment and not just
their destinations and closest enemies. In the next chapter, we'll introduce a new spatial
data structure that provides tactical information about the sandbox.
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