Game Development Reference
In-Depth Information
value.agent,
value.seenAt,
value.lastSeen);
else
SendNewDeadEnemyEvent(
sandbox,
userData.agent,
value.agent,
value.seenAt,
value.lastSeen);
end
elseif (value.agent:GetHealth() <= 0) then
SendNewDeadFriendlyEvent(
sandbox,
userData.agent,
value.agent,
value.seenAt,
value.lastSeen);
end
end
end
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