Game Development Reference
In-Depth Information
Chapter 8. Perception
In this chapter, we will cover the following topics:
• Creating, sending, and receiving events
• Giving sight and sound senses to agents
• Creating teams of competing agents
• Updating behaviors with event messaging
• Managing agent communications through messaging
Currently, our agents have a near-omnipotent view of the sandbox. Through the use of dir-
ect enemy position selection, our agents respond so quickly and precisely that players
might call this cheating. To create more believable agent interactions and responses, we
need to implement perception. Essentially, this means giving our agents the ability to see,
hear, and communicate with each other.
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