Game Development Reference
In-Depth Information
function SoldierEvaluators_HasEnemy(userData)
return userData.blackboard:Get("enemy") ~= nil;
end
function SoldierEvaluators_HasMovePosition(userData)
local movePosition = userData.agent:GetTarget();
return movePosition ~= nil and
(Vector.Distance(
userData.agent:GetPosition(), movePosition) >
1.5);
end
Search WWH ::




Custom Search