Game Development Reference
In-Depth Information
Blackboards
To easily access and store arbitrary knowledge that agents use, we can implement a well-
known data structure called a blackboard. In essence, a blackboard is a centralized place
that allows the reading and writing of any arbitrary data that our agent's systems can use.
Sources of the blackboard's knowledge can be sent directly to the blackboard, or it can be
provided by encapsulated knowledge sources added to the blackboard. For an in-depth
overview of blackboard systems, see the paper Blackboard Systems by Daniel Corkill.
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