Game Development Reference
In-Depth Information
Pitfalls of behavior trees
With reactive actions, behavior trees have shortcomings; they represent stateful logic very
poorly. If statefulness needs to be preserved within a behavior tree, typically high-level
conditions will dictate which branch is currently active. For instance, the noncombat and
combat state of our agent isolates a lot of the behaviors that are available at any point in
time.
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