Game Development Reference
In-Depth Information
-- There is a third possible case, the sequence
-- completed successfully and has no additional
-- children to execute. In that case let the
sequence
-- continue executing additional children.
end
-- Move to the next child to execute.
count = count + 1;
end
-- Returns success without an Action to run if all
children
-- executed successfully.
return { result = true };
end
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