Game Development Reference
In-Depth Information
The reload state
As reloading is such a short-lived action, every transition out of reload is either a combat
action or an idling action.
The soldier's FSM reload state
This reduced number of transitions will also incur latency in behavior selection, but it fur-
ther reduces the complexity of our agent:
SoldierLogic.lua :
function SoldierLogic_FiniteStateMachine(userData)
...
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