Game Development Reference
In-Depth Information
"pursue", "shoot", SoldierEvaluators_CanShootAgent);
fsm:AddTransition(
"pursue", "move",
SoldierEvaluators_HasMovePosition);
fsm:AddTransition("pursue", "idle",
SoldierEvaluators_True);
fsm:SetState("idle");
return fsm;
end
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