Game Development Reference
In-Depth Information
The idle state
Creating the idle state consists of adding every possible transition from the idle, which also
allows for looping back to itself.
The soldier's FSM idle state
As transitions are evaluated in a priority order, it is imperative to add the most important
actions first, followed by less important actions. In this case, death will always be the most
important action, followed by our agent's sense of preservation to flee from their enemies.
Search WWH ::




Custom Search