Game Development Reference
In-Depth Information
if (self:ContainsState(fromStateName) and
self:ContainsState(toStateName)) then
if (self.transitions_[fromStateName] == nil) then
self.transitions_[fromStateName] = {};
end
-- Add the new transition to the "from" state.
table.insert(
self.transitions_[fromStateName],
FiniteStateTransition.new(toStateName,
evaluator));
end
end
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