Game Development Reference
In-Depth Information
randomBranch:AddChild(RandomMoveAction(userData));
randomBranch:AddChild(IdleAction(userData));
randomBranch:SetEvaluator(
function()
if SoldierEvaluators_Random(userData) then
return 1;
end
return 2;
end);
tree:SetBranch(isAliveBranch);
return tree;
end
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