Game Development Reference
In-Depth Information
Chapter 1. Getting Started with AI
Sandbox
In this chapter, we will cover the following topics:
• AI sandbox's project layout and compilation
• Using the Lua integrated development environment, Decoda
• Debugging Lua scripts and AI sandbox
• Passing and receiving data from C++ to Lua and vice versa
• C++ functions calling Lua functions
• Lua functions calling C++ functions
• Creating custom data types managed by C++ within Lua
• An overview of AI sandbox C++ classes
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